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Just a quirk of the design of the RPCs. And now we have a valid transaction to broadcast. Share the hex with your co-signers. They can copy it in along with their private keys using this command:. And finally, the private key. This is the script to redeem that output and is what you use in the transaction. You can get it by decoding the transaction:. That arrow in the middle of the above block quote shows you where to find the hex you need to properly sign.

The result will be transaction you can copy and email to your other co-signers to continue signing. Except, for security reasons you must scrub your bash history after using a private key in the signing transaction, more on that here. Different organizations will find different balances of compromise. Probably the best trade-off would be having a script that takes one private key as a parameter, pasted in fresh before the script runs, to prepare and partially-sign the relevant transactions and output a JSON object listing them along with their decoded parameters, and have it auto-email the CFO or accountant, who then saves it to a.

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When we receive a complete and valid takedown notice, we remove the content as the law requires. When we receive a valid counter notification, we forward it to the person who requested the removal. After this, it's up to the parties involved to resolve the issue in court. At the time of release, this corresponds to the v1. Bitcoin Core 0. Although DCRDEX looks and feels like a regular exchange, the "decentralized" aspect brings an expanded role to the client.

Please take the time to read and understand the following:. Please read the initial release v0. The main bug fixes deal with wallet settings changes, deposit address revalidation, Decred withdrawals working for the full balance, and historical order and match display. Create a fee rate scaling administrative endpoint. This patch release includes a workaround for a bug in the Safari browser, an important fix to a possible deadlock client hang , and a minor fix to the client's validation of the server's order matching.

NOTE: If you use the dexcctl program an optional command line tool , you will need to move any dexcctl. The location of the dexcctl. This patch release improves handling of slow contract audits, fixes a bug on bit systems, automatically unlocks wallets to avoid swap failures if the wallet unexpectedly became locked, and improves the display of canceled orders. There are also a few usability improvements for developers.

This patch release addresses two important match recovery bugs, and a number of minor bugs. This release also includes several improvements to the client's user interface. New client features include Tor proxy support and new deposit address generation.

The primary fix included in this patch release is meant to address the possibility of a failure to properly recover from a revoked match in certain circumstances, resulting in a "order not reported by the server on connect" error message e.

Users run their own wallets e. The server is generally run on a remote system, but anyone may operate a dcrdex server. The server maintains a familiar market of buy and sell orders, each with a quantity and a rate. A market is defined by a pair of assets, where one asset is referred to as the base asset. A market is also specified by a lot size , which is a quantity of the base asset. Order quantity must be a multiple of lot size, with the exception of market buy orders that are necessarily specified in units of the quote asset that is offered in the trade.

The intent of a client to execute an atomic swap of one asset for another is communicated by submitting orders to a specific market on a dcrdex server.

The two types of trade orders are market orders, which have a quantity but no rate, and limit orders, which also specify a rate. Limit orders also have a time-in-force that specifies if the order should be allowed to become booked or if it should only be allowed to match with other orders when it is initially processed.

The time-in-force options are referred to as "standing" or "immediate", where standing indicates the order is allowed to become booked while immediate restricts that order to being a taker order by only allowing a match when it is initially processed. Checking the "Match for one epoch only" box above specifies that the limit order's time-in-force should be immediate, while unchecking it allows the order to be booked if it does not match with another order at first.

The concept of epochs is described in the Epoch section. Since orders must be funded by coins from the user's wallets, placing an order "locks" an amount in the relevant wallet. This involves no transactions or movement of funds. This amount will be shown in the "locked" row of the Balances table. It is important to note that the amount that is locked by the order may be larger than the order quantity since the "locked" amount is dependent on the size of the UTXO for UTXO-based assets like Bitcoin and Decred that is reserved for use as an input to the swap transaction, where the amount that does not enter the contract goes in a change address.

This is no different from when you make a regular transaction, however because the input UTXOs are locked in advance of broadcasting the actual transaction that spends them, you will see the amount locked in the wallet until the swap actually takes place. Depending on the asset, there may be a wallet setting on the Wallets page to pre-size funding UTXOs to avoid this over-locking, but 1 it involves an extra transaction that pays to yourself before placing the order, which has on-chain transaction fees that may be undesirable on chains like BTC, and 2 it is only applied for limit orders with standing time-in-force since the the UTXOs are only locked until the swap transaction is broadcasted, which is relatively brief for taker-only orders that are never booked.

An important concept with DCRDEX is that newly submitted orders are processed in short windows of time called epochs , the length of which is part of the server's market configuration, but is typically on the order of 10 seconds. The Your Orders table will show the status of such orders as "epoch" until they are matched at the end of the epoch, as described in the next section.

However, from the user's perspective, cancelling an order is simply a matter of clicking the cancel icon for one of their booked orders. When the end of an epoch is reached, the orders it includes are then matched with the orders that are already on the book. A key concept of DCRDEX order matching is a deterministic algorithm for shuffling the epoch orders so that it is difficult for a user to game the system. To perform the shuffling of the closed epoch prior to matching, clients with orders in the epoch must provide to the server a special value for each of their orders called a preimage , which must correspond to another value that was provided when the order was initially submitted called the commitment.

This is done automatically by dexc, requiring no action from the user. If an order fails to match with another order, it will become either booked or executed with no part of the order filled. The Your Orders table displays the current status and remaining quantity of each of a user's orders.

If an order does match with another trade order, the order status will become settling , and atomic swap negotiation begins. When maker orders on the book are matched with taker orders from an epoch , the atomic swap sequence begins. No action is required from either user during the process. In the current atomic swap protocol, the maker initiates by broadcasting a transaction with a swap contract on the relevant asset network, and informing the server of the transaction and the full contract.

The server audits the contract, and if it is successfully validated, the information is relayed to the taker, who independently audits the contract to ensure it meets their expectations. The transaction containing the maker's swap contract must then be mined and reach the swap confirmation requirement , which is also a market setting.

For example, Bitcoin might require 3 confirmations while other chains like Litecoin might be considerably more. When the required number of confirmations is reached, the taker participates by broadcasting a transaction with their swap contract and informing the server. Again, the server and the counterparty audit the contract and wait for that asset's swap confirmation requirement.

When the required confirmations are reached, the maker redeems the taker's contract and informs the server of the redemption transaction. This is the end of the process for the maker, as the redemption spends the taker's contract, paying to an address controlled by the maker. The server relays the maker's redeem data to the taker, and the taker redeems immediately, ending the swap. The Order Details page shows each match associated with an order.

For example, a match where the user was the taker is shown below with links to block explorers for each of the transactions described above. The maker will have their redemption listed, but not the taker's. Orders may be partially filled in increments of the lot size. Hence a single order may have more than one match and thus swap associated with it, each of which will be shown on the Order Details page.

Wallet balances will change during swap negotiation. When the client broadcasts their swap contract, the amount locked in that contract will go into the "locked" row for the asset that funded the order.

When the counterparty redeems their contract, that amount will be reduced by the contract amount, and the user will redeem the counterparty contract, thus adding to the balance of the other asset.

This is the essence of the atomic swap. Note that until the redemption transactions are confirmed, the redeemed amount may remain in the wallet's "immature" balance category, but this depends on the asset. While the atomic swap process requires no party to trust the other, a swap may be forced into an alternate path ending in one or both users refunding themselves by spending their own contract after the lock time expires. This happens when one of the parties fails to act in the expected time frame, an inaction timeout.

When an inaction timeout occurs the following happens:. NOTE: The order remaining amounts are still reduced at match time although they did not settle that portion of the order. Users have an incentive to respond with their preimage for their submitted orders and to complete swaps as the match negotiation protocol specifies, and if they repeatedly fail to act as required, their account may be suspended. This may require either communicating an excusable reason for the issue to the server operator, or registering a new account.

However, a reasonable scoring system is established to balance the need to deter intentional disruptions with the reality of unreliable consumer networks and other such technical issues. In this release, there are two primary inaction violations that adjust a users score: 1 failure to respond with a preimage for an order when the epoch for that order is closed preimage miss , and 2 swap negotiation resulting in match revocation as described in the previous section.

The score threshold at which an account becomes suspended ban score is an operator set variable, but the default is This release uses an experimental system to set the maximum order quantity based on their swap history. It is likely to change, but it is described in PR Minimalistic logging library for Go. Create an instance with a preferred name;.



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